Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Experienced in a battle, summoners with 2nd degree are allowed to use basic magic circles like for example magic arrow. It is a fast and precision weapon, very effective against different targets.
Special Notes: Precison: Ranged attack of this unit always has a 70% chance to hit.
Vorherige Stufe: | Summoner |
---|---|
Nächste Stufe: | Summoner III Master of Balance Heavy Summoner |
Kosten: | 30 |
LP: | 50 |
Bewegungskosten: | 5 |
EP: | 80 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | I8 Ak_SummonerII |
Fertigkeiten: |
scimitar Klinge | 6 - 3 Nahkampf | ||
hammer Wucht | 9 - 2 Nahkampf | ||
magic arrow Feuer | 9 - 2 Fernkampf | precision |
Resistenzen: | |
---|---|
Klinge | 100% |
Stich | 100% |
Wucht | 100% |
Feuer | 100% |
Kälte | 100% |
Arkan | 100% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | - | 100% |
Dorf | - | 100% |
Höhle | - | 100% |
Höhlenwand | - | 100% |
Hügel | - | 100% |
Kluft | - | 100% |
Pilzhain | - | 100% |
Sand | - | 100% |
Schnee | - | 100% |
Seichtes Wasser | - | 100% |
Sumpf | - | 100% |
Tiefes Wasser | - | 100% |
Wald | - | 100% |
Wiese | - | 100% |